My name is Jordan Beth. I am a results-driven Software Engineer well-versed in fundamentals, seeking to make a large-scale impact by creating innovative solutions with an emphasis on efficiency and maintainability.
I created an Enterprise application that allowed students to register for classes demonstrating a wide-range of Java Enterprise Edition capabilities.
I created a desktop game that implements the minimax algorithm to create an unbeatable computer opponent.
I created a web-based version of the clue board game that uses a reduced set of movement-based rules. The game is built in JavaScript and uses Socket.io to support multiplayer real-time game play. The server uses NodeJS to provide the browser-less JavaScript execution engine and the front-end uses Angular.
I built a game on the Phaser.io framework and deployed it to Github pages. The game is primarily written in TypeScript, and involves trying to consume enemy dogs before they consume you. As you consume the other dogs, or bones on the playing field, your character will grow accordingly.
Over a span of two weeks, I built a website in R that allows the user to enter a company's ticker symbol, and the R script will output a 3-dimensional surface that graphically represents the company's calls or puts.